

Think of it like being able to play speed chess with the 18th century world.

In terms of multiplayer campaign options, you can set up things like turn time limits, and how battles are fought (e.g. At a later stage, we may well look to develop specific victory conditions and extend modes for multiplayer. There are several campaign modes: shorter 100 turn campaigns or the longer 200 turn versions, and based on capturing a set of regions or earning the highest level of prestige by a given in-game date. IGN: What are the basic setup options for the multiplayer campaign? Are we just looking at the standard campaign with one other human player or are there special considerations to be made? Are there unique victory conditions when you're playing with other people? Kieran Brigden: In the first instance, the victory conditions from the single player campaign will be applied for multiplayer. This links in deftly with the Steam buddy system: letting you see who's online and pickup with them. You could have several 1v1 games on the go so that you can have a series of opponents, enabling you to dip in and out of games against different opponents over a period of days, weeks and months. In terms of how it will work, yes, you will be able to save your games and return to them.

What player limits are you looking for in the final release? Kieran Brigden: The multiplayer campaign game will be limited to 1v1, certainly for its first iteration this is because we want to include playing battles from the campaign. IGN: Can you give more details on how the multiplayer campaign might work? For instance, can you save your games in the middle of a campaign and return to it later? It seems like you're limiting the action to just two players, at least in the beta. YES NO Multiplayer Trailer - Watch or download the video here (HD available). Much of the foundations are now laid, although work will be continuing on this feature right up until release and prior to the beta itself. What sort of infrastructure are you referring to? What's the status of that implementation? Kieran Brigden: We are preparing the existing single player code base for the roll-out of a multiplayer campaign beta after release. IGN: Last we heard Empire was being pushed to allow time for the implementation of a multiplayer infrastructure. Empire: Total War is scheduled to ship on March 3, 2009. To get a better idea of how all that is going to work, we took time to interview Creative Assembly Studio Communications Manager Kieran Brigden. The latest version, Empire: Total War, is set in the 18th Century, and will include real-time sea battles, new modes, and a brand new multiplayer components, including a post-release multiplayer campaign update.

Fusing elements of Civilization-style overworld map management and large-scale real-time strategy battles, the formula for Creative Assembly's Total War series has remained a popular one since the franchise launched with Shogun: Total War back in 2000.
